CryptoWorldWar.lol

Rules of war

Send supply from your crypto to conquer countries, absorb other communities' liquidity into your coin, trigger real burns, and rally your community toward world domination. These are the public rules behind every country, HP move and admin execution order.

01

World victory

A crypto wins the war by controlling 90% of all countries on the world map for 72 consecutive hours.

02

Territory HP

HP is rounded to whole units. A conquest creates HP equal to 1.5x the amount paid to conquer. Defending adds rounded HP.

03

Empty countries

Any empty country can be claimed for $5. Once claimed, its initial HP is 1.5x the amount paid, rounded to whole HP.

04

Occupied countries

When a crypto attacks an occupied country, it has a 1 hour window to conquer it. If the country reaches 0 HP inside that window, it is conquered by the crypto that caused the most total damage in that battle.

05

Failed attacks

If the 1 hour attack window expires without conquest, the attack fails: 35% of the attack is burned, 15% goes to the project, and 50% converts into the defending crypto.

06

Conquest split

After conquest, 65% of the losing value converts into the winning crypto, 20% is burned, and 15% goes to the protocol wallet. The conquered country then starts with 1.5x the amount paid to conquer, rounded to whole HP.

07

Protection

After conquest, a country has 30 minutes of full protection. After that, it is open to attack.

08

Any coin can join

Any coin can participate, including small tokens and non-graduated pump.fun coins. A contract or mint address is used to identify the right coin.

09

Semi-automatic execution

For security reasons, the map updates immediately while burns, swaps and protocol transfers are prepared as admin orders and confirmed semi-automatically.